//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import shield_defines_anim.txt

//==============================================================================
define Sword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Iron
         }
      }
   }
}

//==============================================================================
define Head
{
SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
          Visual Infantry G Hypaspist Head Standard
                   ReplaceTexture Infantry G Hypaspist Head Standard/infantry n hirdman head copper
         }
      }
      set hotspot
      {
         version
         {
          Visual Infantry G Hypaspist Head Standard
                   ReplaceTexture Infantry G Hypaspist Head Standard/infantry n hirdman head bronze
         }
      }
      set hotspot
      {
         version
         {
          Visual Infantry G Hypaspist Head Standard
                   ReplaceTexture Infantry G Hypaspist Head Standard/infantry n hirdman head iron
         }
      }

   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry N Bondi_IdleA
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
//Connect backchest cape hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry N Hirdman Copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
	      }
	   }
     set hotspot
      {
         version
         {
				Visual Infantry N Bondi_IdleA
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
//Connect backchest cape hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry N Hirdman Bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
	      }
	   }
     set hotspot
      {
         version
         {
				Visual Infantry N Bondi_IdleA
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
//Connect backchest cape hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry N Hirdman Map
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
	      }
	   }
     }
   }


//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
      		   }
	      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
      		   }
	      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Map
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
      		   }
	      }
       }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
			version
         {
				Visual Infantry A Swordsman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
     		    }
	      }
      set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
			version
         {
				Visual Infantry A Swordsman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
     		    }
	      }
      set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Map
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
			version
         {
				Visual Infantry A Swordsman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Map
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
     		    }
	      }
        }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_DeathA
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_DeathA
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_DeathA
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Map
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_boredA
				connect RightHand sword hotspot
//Connect backchest cape hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry N Hirdman Copper
	      }
	   }
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_boredA
				connect RightHand sword hotspot
//Connect backchest cape hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry N Hirdman Bronze
	      }
	   }
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_boredA
				connect RightHand sword hotspot
//Connect backchest cape hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry N Hirdman Map
	      }
	   }
	   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_FlailA
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_FlailA
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_FlailA
				connect RightHand sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry N Hirdman Map
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
         }
      }
   }
}

//==============================================================================

anim Repair
{      
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual infantry n shared_builda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Hirdman Copper
				connect Righthand Hammer Hotspot
//Connect backchest cape hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry n shared_builda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Hirdman Bronze
				connect Righthand Hammer Hotspot
//Connect backchest cape hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry n shared_builda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Hirdman Map
				connect Righthand Hammer Hotspot
//Connect backchest cape hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim Heal
{      
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual infantry n shared_builda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Hirdman Copper
				connect Righthand Hammer Hotspot
//Connect backchest cape hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry n shared_builda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Hirdman Bronze
				connect Righthand Hammer Hotspot
//Connect backchest cape hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry n shared_builda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Hirdman Map
				connect Righthand Hammer Hotspot
//Connect backchest cape hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim build
{      
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual infantry n shared_builda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Hirdman Copper
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
//Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry n shared_builda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Hirdman Bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
//Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry n shared_builda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Hirdman Map
				connect Righthand Hammer Hotspot
				connect LeftForearm norseshield Hotspot
				Connect TopOfHead Head hotspot
//Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

